The content published on the site serves only the interests of its authors and not those of 3D printer brands who also wish to control the 3D modeling market. 2D not easy, but not difficult and any can draw sprite or tileset for RPG Maker. 3D is not good, because people, who want 3D, need to make 3D models for their projects and its really difficult. Almost all of the site's revenues are paid back to the platform's makers. I love 2D and this constructor are great. Sharing and downloading on Cults3D guarantees that designs remain in makers community hands! And not in the hands of the 3D printing or software giants who own the competing platforms and exploit the designs for their own commercial interests.Ĭults3D is an independent, self-financed site that is not accountable to any investor or brand.
WORD OF MOUTH: Invite your friends to come, discover the platform and the magnificent 3D files shared by the community!
Having the ability to make VR games in RPG Maker would give us the same advantage as unity or unreal developers. By changing the camera you can make it a first-person game, by experimenting I was able to create a first-person-shooter or a over-the-shoulder-shooter. See the example projects for examples on how to rename actions, scale bones, and replace. There is aplugin for both MV and MZ that allows for making 3D games. Here are 4 solutions accessible to all:ĪDVERTISING: Disable your banner blocker (AdBlock, …) and click on our banner ads.ĪFFILIATION: Make your purchases online by clicking on our affiliate links here Amazon.ĭONATE: If you want, you can make a donation via Ko-Fi □. The main focus of this update is the control over animations on imported GLTF models, which Ive renamed to actions to avoid confusion with RPG Makers animations, and to match the name used in Blenders action editor. You like Cults and you want to help us continue the adventure independently? Please note that we are a small team of 3 people, therefore it is very simple to support us to maintain the activity and create future developments.